About Haxahedron

How it works, what's here today, and what you're signing up for.

What Haxahedron is

A competitive-events platform for people who want to keep score with their friends. You befriend other players, throw down a head-to-head challenge in any supported event, log your result, and see how you stack up over time. Your record, your streaks, your achievements — all anchored to the friends you actually play with.

Haxahedron is not a leaderboard site. It is not a coaching tool. It is not a tournament bracket. It's a place to settle who's better, one match at a time, with people you know.

How challenges work

Every match is 1v1 and asynchronous. The Challenger picks an event and an opponent; the Challengee accepts. Both players submit their data on their own time — no live spectating, no observer, no referee. Once both have submitted, the system resolves the match and surfaces the outcome. Win, loss, sometimes a rematch. Always a record.

An honor system, on purpose

Match results are self-reported. There's no anti-cheat layer, no third-party verification, no observer mode. The platform runs on trust between friends — if you don't want to play with someone, don't befriend them. That's the whole control surface, and it's the right one for the kind of competition Haxahedron is for.

What's available today

Haxahedron launches with cubing as the only discipline. Three events ship out of the gate: Average of 5, Average of 12, and Average of 5 (One-Handed). Each event uses a self-referential Hit-Your-Mark mechanic — your mark is computed from your own recent solves, so you're playing against your own form, not someone else's.

Additional disciplines (chess and table tennis are the candidates today) plug in post-launch through the same module contract — same friend graph, same achievement engine, same play surface. New cubing events also land post-launch.

Privacy and visibility

Profiles are friends-only by default. You choose what's public; nothing is published to the open web without explicit opt-in. You can block any player from any surface, and blocks are bidirectional — neither side surfaces in the other's experience.

Ready to throw down?

Sign up, friend the people you want to play with, and pick your first event.

Sign up Browse events

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